Real Time Systems

Pso System

pSOSystem
Again, pSOSystem is an object-oriented operating system. Like the other operating systems described in this section, it is modular. pSOS is a preemptive, multitasking kernel that runs on a single microprocessor, while pSOS m is a distributed multiprocessor kernel. pSOS has the same API functions as pSOS , as well as functions for interprocessor communication and synchronization. The most recent release offers a POSIX real-time extension-compliant layer. Additional optional components provide a TCP/IP protocol stack and target and hostbased debugging tools.

The classes of pSOSystem objects include tasks, memory regions and partitions, message queues, and semaphores. Each object has a node of residence, which is the processor on which the system call that created the object was made. An object may be global or local. A global object (a task or a resource) can be accessed from any processor in the system, while a local object can be accessed only by tasks on its local processor. A remote node with respect to any object is a processor other than its node of residence. You may have notice that this is how the MPCP model views a static multiprocessor system.

The basic unit of execution is a task, which has its own virtual environment.25 pSOS provides each task with the choice of either preemptive priority-driven or time-driven scheduling. The application developer can also choose to run user tasks in either user or supervisory mode. pSOSystem 2.5 offers, in addition to priority inheritance, priority-ceiling protocol.

pSOSystem is an exception. Device drivers are outside the kernel and can be loaded and removed at run time. When an interrupt occurs, the processor jumps directly to the interrupt service routine pointed to by the vector table. The intention is not only to gain some speed, but also to give the application developer complete control over interrupt handling.

pSOSystem allocates to tasks memory regions. A memory region is a physically contiguous block of memory. Like all objects, it may be local (i.e., strictly in local memory) or global (i.e., in a systemwide accessible part of the memory). The operating system creates a memory region in response to a call from an application. A memory region may be divided into either fixed-size buffers or variable-size segments.