Through the Looking-Glass

THROUGH THE LOOKING-GLASS

And What Alice Found There

By Lewis Carroll

The Millennium Fulcrum Edition 1.7


DRAMATIS PERSONÆ.
(As arranged before commencement of game.)

WHITE    RED.
PIECES.PAWNS.    PAWNS.PIECES.
Tweedledee.Daisy.    Daisy.Humpty Dumpty.
Unicorn.Haigha.    Messenger.Carpenter.
Sheep.Oyster.    Oyster.Walrus.
W. Queen.“Lily.”    Tiger-lily.R. Queen.
W. King.Fawn.    Rose.R. King.
Aged man.Oyster.    Oyster.Crow.
W. Knight.Hatta.    Frog.R. Knight.
Tweedledum.Daisy.    Daisy.Lion.

RED.

[Illustration: chessboard]

WHITE.

White Pawn (Alice) to play, and win in eleven moves.

1. Alice meets R. Q.
            1. R. Q. to K. R.’s 4th
2. Alice through Q.’s 3d (by railway) to 4th (Tweedledum and Tweedledee)
            2. W. Q. to Q. B.’s 4th (after shawl)
3. Alice meets W. Q. (with shawl)
            3. W. Q. to Q.B.’s 5th (becomes sheep)
4. Alice to Q.’s 5th (shop, river, shop)
            4. W. Q. to K. B.’s 8th (leaves egg on shelf)
5. Alice to Q.’s 6th (Humpty Dumpty)
            5. W. Q. to Q. B.’s 8th (flying from R. Kt.)
6. Alice to Q.’s 7th (forest)
            6. R. Kt. to K.’s 2nd (ch.)
7. W.Kt. takes R.Kt.
            7. W. Kt. to K. B’s 5th
8. Alice to Q.’s 8th (coronation)
            8. R. Q. to K.’s sq. (examination)
9. Alice becomes Queen
            9. Queens castle
10. Alice castles (feast)
            10. W.Q. to Q.R.’s 6th (soup)
11. Alice takes R.Q. & wins